UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AIDataProvider_Random.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "AIDataProvider_Random.generated.h"
7
8UCLASS(EditInlineNew, meta = (DisplayName = "Random number"))
10{
12
13protected:
14 UPROPERTY(EditAnywhere, Category = AI)
16
17 UPROPERTY(EditAnywhere, Category = AI)
18 float Max;
19
20 UPROPERTY(EditAnywhere, Category = AI)
21 uint8 bInteger : 1;
22
23public:
25
26 virtual void BindData(const UObject& Owner, int32 RequestId) override;
27 virtual FString ToString(FName PropName) const override;
28};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition UObjectGlobals.h:1292
Definition AIDataProvider_QueryParams.h:20
Definition AIDataProvider_Random.h:10
Definition Object.h:95