UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AIResources.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
GameplayTaskResource.h
"
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#include "AIResources.generated.h"
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UCLASS
(meta = (DisplayName =
"AI Movement"
), MinimalAPI)
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class
UAIResource_Movement
:
public
UGameplayTaskResource
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{
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GENERATED_BODY
()
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#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
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AIMODULE_API
virtual
FString GenerateDebugDescription()
const override
;
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#endif
// !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
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};
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UCLASS
(meta = (DisplayName =
"AI Logic"
), MinimalAPI)
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class
UAIResource_Logic
:
public
UGameplayTaskResource
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{
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GENERATED_BODY
()
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};
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
GameplayTaskResource.h
ObjectMacros.h
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
UAIResource_Logic
Definition
AIResources.h:21
UAIResource_Movement
Definition
AIResources.h:11
UGameplayTaskResource
Definition
GameplayTaskResource.h:15
Engine
Source
Runtime
AIModule
Classes
AIResources.h
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