8#include "AITask.generated.h"
23UCLASS(Abstract, BlueprintType, MinimalAPI)
29 UPROPERTY(BlueprintReadOnly, Category=
"AI|Tasks")
61 return NewAITask<T>(*T::StaticClass(), AIOwner, AIOwner, InstanceName);
EAITaskPriority
Definition AITask.h:15
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UPackage * GetTransientPackage()
Definition Obj.cpp:5819
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
Definition AIController.h:91
FName Tag const
Definition Actor.h:3810
Definition NameTypes.h:617
Definition UObjectGlobals.h:1292
Definition GameplayTaskOwnerInterface.h:21
static T * NewAITask(AAIController &AIOwner, IGameplayTaskOwnerInterface &InTaskOwner, EAITaskPriority InPriority, FName InstanceName=FName())
Definition AITask.h:53
static T * NewAITask(const UClass &Class, AAIController &AIOwner, IGameplayTaskOwnerInterface &InTaskOwner, FName InstanceName=FName())
Definition AITask.h:71
static T * NewAITask(const UClass &Class, AAIController &AIOwner, IGameplayTaskOwnerInterface &InTaskOwner, EAITaskPriority InPriority, FName InstanceName=FName())
Definition AITask.h:80
static T * NewAITask(AAIController &AIOwner, EAITaskPriority InPriority, FName InstanceName=FName())
Definition AITask.h:65
static T * NewAITask(AAIController &AIOwner, FName InstanceName=FName())
Definition AITask.h:59
static T * NewAITask(AAIController &AIOwner, IGameplayTaskOwnerInterface &InTaskOwner, FName InstanceName=FName())
Definition AITask.h:47
Definition GameplayTask.h:146
Definition ObjectPtr.h:488