7#include "ActorForWorldTransforms.generated.h"
17 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"Actor")
34 if (SocketName ==
Other.SocketName)
40 else if(
Other.Component.IsValid() ==
false)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NameTypes.h:617
Definition WeakObjectPtrTemplates.h:25