UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AllowWindowsPlatformAtomics.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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// #TODO: redirect to platform-agnostic version for the time being. Eventually this will become an error
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#include "
HAL/Platform.h
"
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#if !PLATFORM_WINDOWS
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#include "
Microsoft/AllowMicrosoftPlatformAtomics.h
"
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#else
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#ifndef WINDOWS_PLATFORM_ATOMICS_GUARD
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#define WINDOWS_PLATFORM_ATOMICS_GUARD
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#else
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#error Nesting AllowWindowsPlatformAtomics.h is not allowed!
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#endif
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#define InterlockedIncrement _InterlockedIncrement
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#define InterlockedDecrement _InterlockedDecrement
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#if !defined(InterlockedAdd) && !PLATFORM_WINDOWS_ARM64EC
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#define InterlockedAdd _InterlockedAdd
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#endif
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#define InterlockedExchange _InterlockedExchange
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#define InterlockedExchangeAdd _InterlockedExchangeAdd
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#define InterlockedCompareExchange _InterlockedCompareExchange
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#define InterlockedAnd _InterlockedAnd
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#define InterlockedOr _InterlockedOr
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#define InterlockedXor _InterlockedXor
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#if PLATFORM_64BITS
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#define InterlockedCompareExchangePointer _InterlockedCompareExchangePointer
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#else
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#define InterlockedCompareExchangePointer __InlineInterlockedCompareExchangePointer
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#endif
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#if PLATFORM_64BITS
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#define InterlockedExchange64 _InterlockedExchange64
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#define InterlockedExchangeAdd64 _InterlockedExchangeAdd64
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#define InterlockedCompareExchange64 _InterlockedCompareExchange64
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#define InterlockedIncrement64 _InterlockedIncrement64
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#define InterlockedDecrement64 _InterlockedDecrement64
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#endif
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#endif
//PLATFORM_*
AllowMicrosoftPlatformAtomics.h
Platform.h
Engine
Source
Runtime
Core
Public
Windows
AllowWindowsPlatformAtomics.h
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