UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AndroidJniGameControllerManager.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#if USE_ANDROID_JNI && USE_ANDROID_INPUT
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#include "
Android/AndroidJavaEnv.h
"
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namespace
UE::Jni
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{
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struct
FGameControllerManager
: Java::Lang::FObject
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{
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static
constexpr
FAnsiStringView
ClassName =
"com/epicgames/unreal/GameControllerManager"
;
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inline
static
TMember
<
FGameControllerManager
*,
void
()>
scanDevices
;
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static
void
JNICALL
nativeOnInputDeviceStateEvent
(
JNIEnv
*
env
,
jobject
thiz
,
jint
device_id
,
jint
state,
jint
type);
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static
constexpr
FMember
Members[]
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{
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UE_JNI_MEMBER
(
scanDevices
)
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};
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static
constexpr
FNativeMethod
NativeMethods
[]
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{
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UE_JNI_NATIVE_METHOD
(
nativeOnInputDeviceStateEvent
)
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};
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};
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template
struct
TInitialize<FGameControllerManager>
;
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}
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#endif
void
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
AndroidJavaEnv.h
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
TStringView< ANSICHAR >
UE::Json::FMember
FValue::Member FMember
Definition
RapidJsonUtils.h:62
Engine
Source
Runtime
Core
Public
Android
AndroidJniGameControllerManager.h
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