UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AngleCriterion.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
5
11namespace UE::CADKernel
12{
13
15{
16 friend class FEntity;
17
18protected:
21
30
31 FAngleCriterion() = default;
32
33public:
34
35 virtual void Serialize(FCADKernelArchive& Ar) override
36 {
39 Ar << SinMaxAngle;
40 }
41
42 virtual double Value() const override
43 {
45 }
46
47 static double DefaultValue()
48 {
49 return FMath::DegreesToRadians(15.0);
50 }
51
52 virtual bool IsAppliedBetweenBreaks() const override
53 {
54 return true;
55 }
56
57 virtual ECriterion GetCriterionType() const override
58 {
59 return ECriterion::Angle;
60 }
61
62
63protected:
64
69 virtual double ComputeDeltaU(double ChordLength, double DeltaU, double Sag) const override
70 {
71 return 0.25 * SinMaxAngle * ChordLength * DeltaU / Sag;
72 }
73};
74
75} // namespace UE::CADKernel
76
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition AngleCriterion.h:15
double SinMaxAngle
Definition AngleCriterion.h:20
double AngleCriterionValue
Definition AngleCriterion.h:19
virtual bool IsAppliedBetweenBreaks() const override
Definition AngleCriterion.h:52
virtual double ComputeDeltaU(double ChordLength, double DeltaU, double Sag) const override
Definition AngleCriterion.h:69
virtual double Value() const override
Definition AngleCriterion.h:42
virtual ECriterion GetCriterionType() const override
Definition AngleCriterion.h:57
FAngleCriterion(double DegreeAngle)
Definition AngleCriterion.h:25
virtual void Serialize(FCADKernelArchive &Ar) override
Definition AngleCriterion.h:35
static double DefaultValue()
Definition AngleCriterion.h:47
Definition CADKernelArchive.h:19
Definition Criterion.h:24
virtual void Serialize(FCADKernelArchive &Ar) override
Definition Criterion.h:33
Definition CADEntity.h:56
Definition CADEntity.cpp:23
ECriterion
Definition CriterionType.h:9
static constexpr UE_FORCEINLINE_HINT auto DegreesToRadians(T const &DegVal) -> decltype(DegVal *(UE_PI/180.f))
Definition UnrealMathUtility.h:871