UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimCompress_LeastDestructive.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
10#include "CoreMinimal.h"
14#include "AnimCompress_LeastDestructive.generated.h"
15
16UCLASS()
18{
20
21#if WITH_EDITORONLY_DATA
22 // Least destructive is high fidelity
23 virtual bool IsHighFidelity(const FCompressibleAnimData& CompressibleAnimData) const override { return true; }
24#endif
25};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition AnimCompress_BitwiseCompressOnly.h:17
Definition AnimCompress_LeastDestructive.h:18