UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimCompress_LeastDestructive.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Animation/AnimCompress.h
"
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#include "
Animation/AnimCompress_BitwiseCompressOnly.h
"
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#include "AnimCompress_LeastDestructive.generated.h"
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UCLASS
()
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class
UAnimCompress_LeastDestructive
:
public
UAnimCompress_BitwiseCompressOnly
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{
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GENERATED_UCLASS_BODY
()
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#if WITH_EDITORONLY_DATA
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// Least destructive is high fidelity
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virtual
bool
IsHighFidelity
(
const
FCompressibleAnimData
&
CompressibleAnimData
)
const override
{
return
true
; }
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#endif
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};
AnimCompress.h
AnimCompress_BitwiseCompressOnly.h
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
UAnimCompress_BitwiseCompressOnly
Definition
AnimCompress_BitwiseCompressOnly.h:17
UAnimCompress_LeastDestructive
Definition
AnimCompress_LeastDestructive.h:18
Engine
Source
Runtime
Engine
Classes
Animation
AnimCompress_LeastDestructive.h
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