UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimMetaData.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*
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* Base Class for UAnimMetaData that can be implemented for each game needs
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* this data will be saved to animation asset as well as montage sections, and you can query that data and decide what to do
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*
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* Refer : GetMetaData/GetSectionMetaData
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*/
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
UObject/Object.h
"
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#include "AnimMetaData.generated.h"
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UCLASS
(Blueprintable,
abstract
, editinlinenew,
hidecategories
=
Object
,
collapsecategories
, MinimalAPI)
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class
UAnimMetaData
:
public
UObject
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{
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GENERATED_UCLASS_BODY
()
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};
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EAudioParameterType::Object
@ Object
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
Object.h
UAnimMetaData
Definition
AnimMetaData.h:19
UObject
Definition
Object.h:95
Engine
Source
Runtime
Engine
Classes
Animation
AnimMetaData.h
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1.9.8