10#include "AnimNode_CustomProperty.generated.h"
56 virtual bool NeedsOnInitializeAnimInstance()
const override {
return true; }
64 UPROPERTY(meta=(BlueprintCompilerGeneratedDefaults))
68 UPROPERTY(meta=(BlueprintCompilerGeneratedDefaults))
101#if WITH_EDITORONLY_DATA
109#if ANIMNODE_STATS_VERBOSE
112 virtual void InitializeStatID() { StatID = FDynamicStats::CreateStatId<FStatGroup_STATGROUP_Anim>(FString(
TEXT(
"Unknown"))); }
115 friend class UAnimGraphNode_CustomProperty;
117 friend class UControlRigLayerInstance;
#define PURE_VIRTUAL(func,...)
Definition CoreMiscDefines.h:103
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NameTypes.h:617
Definition UnrealType.h:174
Definition UnrealString.h.inl:34
Definition AnimInstance.h:353
Definition AnimInstanceProxy.h:144
Definition AnimNodeBase.h:853
Definition AnimNode_CustomProperty.h:27
ENGINE_API FAnimNode_CustomProperty(const FAnimNode_CustomProperty &)
ENGINE_API ~FAnimNode_CustomProperty()
T * GetTargetInstance() const
Definition AnimNode_CustomProperty.h:41
Definition ObjectPtr.h:488
Definition LightweightStats.h:416
Definition StructOpsTypeTraits.h:11
@ WithPureVirtual
Definition StructOpsTypeTraits.h:33
Definition StructOpsTypeTraits.h:46