9#include "AnimNode_RelevantAssetPlayerBase.generated.h"
12USTRUCT(BlueprintInternalUseOnly)
22 ENGINE_API virtual float GetAccumulatedTime()
const;
25 ENGINE_API virtual void SetAccumulatedTime(
float NewTime);
28 ENGINE_API virtual float GetCurrentAssetLength()
const;
29 ENGINE_API virtual float GetCurrentAssetTime()
const;
30 ENGINE_API virtual float GetCurrentAssetTimePlayRateAdjusted()
const;
36 ENGINE_API virtual bool GetIgnoreForRelevancyTest()
const;
42 ENGINE_API virtual float GetCachedBlendWeight()
const;
45 ENGINE_API virtual void ClearCachedBlendWeight();
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition AnimationAsset.h:1020
Definition AnimNode_RelevantAssetPlayerBase.h:14
Definition AnimNodeBase.h:853
Definition AnimationAsset.h:98