UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimationCoreLibrary.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 AnimationCoreLibrary.h: Render core module definitions.
5=============================================================================*/
6
7#pragma once
8
9#include "Containers/Array.h"
10#include "CoreMinimal.h"
11#include "Delegates/Delegate.h"
12#include "EulerTransform.h"
13#include "Math/MathFwd.h"
14#include "Math/Quat.h"
15#include "Math/Transform.h"
16#include "Math/Vector.h"
17
18class FName;
19struct FConstraintData;
21
23
24namespace AnimationCore
25{
61 ANIMATIONCORE_API FQuat SolveAim(const FTransform& CurrentTransform, const FVector& TargetPosition, const FVector& AimVector, bool bUseUpVector = false, const FVector& UpVector = FVector::UpVector, float AimClampInDegree = 0.f);
62
68
74
79}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DELEGATE_RetVal_OneParam(ReturnValueType, DelegateName, Param1Type)
Definition DelegateCombinations.h:54
EEulerRotationOrder
Definition EulerTransform.h:21
Definition Constraints.Build.cs:6
Definition NameTypes.h:617
Definition Array.h:670
Definition AngularLimit.cpp:6
FTransform SolveConstraints(const FTransform &CurrentTransform, const FTransform &BaseTransform, const TArray< struct FTransformConstraint > &Constraints, const FGetGlobalTransform &OnGetGlobalTransform)
Definition AnimationCoreLibrary.cpp:46
FQuat QuatFromEuler(const FVector &XYZAnglesInDegrees, EEulerRotationOrder RotationOrder, bool bUseUEHandyness)
Definition AnimationCoreLibrary.cpp:191
FVector ChangeEulerRotationOrder(const FVector &XYZAnglesInDegrees, EEulerRotationOrder SourceRotationOrder, EEulerRotationOrder TargetRotationOrder, bool bUseUEHandyness)
Definition AnimationCoreLibrary.cpp:400
FVector EulerFromQuat(const FQuat &Rotation, EEulerRotationOrder RotationOrder, bool bUseUEHandyness)
Definition AnimationCoreLibrary.cpp:263
FQuat SolveAim(const FTransform &CurrentTransform, const FVector &TargetPosition, const FVector &AimVector, bool bUseUpVector, const FVector &UpVector, float AimClampInDegree)
Definition AnimationCoreLibrary.cpp:98
Definition Constraint.h:688
Definition Constraint.h:286
static CORE_API const TVector< double > UpVector
Definition Vector.h:85