7#include "AnimationTypes.generated.h"
16 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"Float")
30 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"Vector")
44 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"Color")
58 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"Transform")
72 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"Transforms")
86 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"Transforms")
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
Definition NameTypes.h:617
Definition AnimationTypes.h:82
Definition AnimationTypes.h:68
Definition AnimationTypes.h:40
Definition AnimationTypes.h:12
Definition AnimationTypes.h:26