UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AssetExportTask.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
8#include "AssetExportTask.generated.h"
9
13UCLASS(Transient, BlueprintType, MinimalAPI)
15{
17
18public:
20 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
22
24 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
25 TObjectPtr<class UExporter> Exporter;
26
28 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
29 FString Filename;
30
32 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
33 bool bSelected;
34
36 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
37 bool bReplaceIdentical;
38
40 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
41 bool bPrompt;
42
44 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
45 bool bAutomated;
46
48 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
49 bool bUseFileArchive;
50
52 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
53 bool bWriteEmptyFiles;
54
56 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
57 TArray<TObjectPtr<UObject>> IgnoreObjectList;
58
60 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
62
64 UPROPERTY(BlueprintReadWrite, Category = Miscellaneous)
65 TArray<FString> Errors;
66};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Array.h:670
Definition AssetExportTask.h:15
Definition Exporter.h:23
Definition Object.h:95
Definition ObjectPtr.h:488