5#include "Containers/Set.h"
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition AsyncPhysicsStateProcessorInterface.h:14
virtual UObject * GetAsyncPhysicsStateObject() const
Definition AsyncPhysicsStateProcessorInterface.h:26
virtual bool AllowsAsyncPhysicsStateDestruction() const
Definition AsyncPhysicsStateProcessorInterface.h:20
virtual void OnAsyncCreatePhysicsStateEnd_GameThread()
Definition AsyncPhysicsStateProcessorInterface.h:38
virtual bool OnAsyncCreatePhysicsState(const UE::FTimeout &TimeOut)
Definition AsyncPhysicsStateProcessorInterface.h:35
virtual bool AllowsAsyncPhysicsStateCreation() const
Definition AsyncPhysicsStateProcessorInterface.h:17
virtual void OnAsyncDestroyPhysicsStateBegin_GameThread()
Definition AsyncPhysicsStateProcessorInterface.h:41
virtual void OnAsyncDestroyPhysicsStateEnd_GameThread()
Definition AsyncPhysicsStateProcessorInterface.h:47
virtual bool OnAsyncDestroyPhysicsState(const UE::FTimeout &TimeOut)
Definition AsyncPhysicsStateProcessorInterface.h:44
virtual bool IsAsyncPhysicsStateCreated() const
Definition AsyncPhysicsStateProcessorInterface.h:23
virtual void CollectBodySetupsWithPhysicsMeshesToCreate(TSet< UBodySetup * > &OutBodySetups) const
Definition AsyncPhysicsStateProcessorInterface.h:29
virtual void OnAsyncCreatePhysicsStateBegin_GameThread()
Definition AsyncPhysicsStateProcessorInterface.h:32
Definition BodySetup.h:128