UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AudioAnalyzerAsset.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
5#pragma once
6
7#include "CoreMinimal.h"
8#include "AudioAnalyzerAsset.generated.h"
9
11
16UCLASS(Abstract, EditInlineNew, MinimalAPI)
18{
20
21 public:
22
23#if WITH_EDITOR
24 virtual bool HasAssetActions() const { return true; }
25
29 virtual FText GetAssetActionName() const PURE_VIRTUAL(UAudioAnalyzerAsset::GetAssetActionName, return FText(););
30
34 virtual UClass* GetSupportedClass() const PURE_VIRTUAL(UAudioAnalyzerAsset::GetSupportedClass, return nullptr;);
35
39 virtual FColor GetTypeColor() const { return FColor(100.0f, 100.0f, 100.0f); }
40#endif
41
42};
43
#define PURE_VIRTUAL(func,...)
Definition CoreMiscDefines.h:103
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_MULTICAST_DELEGATE(DelegateName)
Definition DelegateCombinations.h:23
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Text.h:385
Definition AudioAnalyzerAsset.h:18
Definition Class.h:3793
Definition Object.h:95
Definition Color.h:486