UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AudioDynamicParameter.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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class
FDynamicParameter
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{
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public
:
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ENGINE_API
explicit
FDynamicParameter
(
float
Value
);
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ENGINE_API
void
Set
(
float
Value
,
float
InDuration
);
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ENGINE_API
void
Update
(
float
DeltaTime);
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bool
IsDone
()
const
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{
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return
CurrTimeSec >= DurationSec;
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}
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float
GetValue
()
const
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{
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return
CurrValue;
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}
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float
GetTargetValue
()
const
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{
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return
TargetValue;
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}
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private
:
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float
CurrValue;
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float
StartValue;
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float
DeltaValue;
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float
CurrTimeSec;
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float
DurationSec;
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float
LastTime;
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float
TargetValue;
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};
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EAccelerationStructureBuildMode::Update
@ Update
EColorPickerChannels::Value
@ Value
EPropertyBagContainerType::Set
@ Set
FDynamicParameter
Definition
AudioDynamicParameter.h:10
FDynamicParameter::GetTargetValue
float GetTargetValue() const
Definition
AudioDynamicParameter.h:25
FDynamicParameter::GetValue
float GetValue() const
Definition
AudioDynamicParameter.h:21
FDynamicParameter::IsDone
bool IsDone() const
Definition
AudioDynamicParameter.h:17
Engine
Source
Runtime
Engine
Public
AudioDynamicParameter.h
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