UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AudioTimingLog.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreTypes.h
"
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#include "
Logging/LogMacros.h
"
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// Log AudioTiming. For verbose detailed timings diagnostics and debugging.
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#if UE_BUILD_SHIPPING
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// Dial back the compiled verbosity in shipping
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ENGINE_API
DECLARE_LOG_CATEGORY_EXTERN
(
LogAudioTiming
,
Error
,
Error
);
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#else
// UE_BUILD_SHIPPING
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ENGINE_API
DECLARE_LOG_CATEGORY_EXTERN
(
LogAudioTiming
,
Log
,
All
);
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#endif
// UE_BUILD_SHIPPING
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EBTBranchAction::All
@ All
CoreTypes.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EBackgroundNSURLCDNInfoResponse::Error
@ Error
LogMacros.h
DECLARE_LOG_CATEGORY_EXTERN
#define DECLARE_LOG_CATEGORY_EXTERN(CategoryName, DefaultVerbosity, CompileTimeVerbosity)
Definition
LogMacros.h:361
EPrintStaleReferencesOptions::Log
@ Log
Engine
Source
Runtime
Engine
Public
Audio
AudioTimingLog.h
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