UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AutomationEvent.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6#include "Misc/DateTime.h"
7#include "Misc/Guid.h"
8
10{
11 Info,
12 Warning,
13 Error
14};
15
17{
18public:
25
27 : Type(InType)
30 {
31 }
32
33public:
34
36 FString Message;
37 FString Context;
39};
40
EAutomationEventType
Definition AutomationEvent.h:10
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition AutomationEvent.h:17
FString Context
Definition AutomationEvent.h:37
FString Message
Definition AutomationEvent.h:36
FAutomationEvent(EAutomationEventType InType, const FString &InMessage)
Definition AutomationEvent.h:19
FAutomationEvent(EAutomationEventType InType, const FString &InMessage, const FString &InContext)
Definition AutomationEvent.h:26
EAutomationEventType Type
Definition AutomationEvent.h:35
FGuid Artifact
Definition AutomationEvent.h:38
Definition AutomationEvent.h:42
CORE_API FString ToString() const
Definition AutomationTest.cpp:1514
FDateTime Timestamp
Definition AutomationEvent.h:46
CORE_API FString ToStringFormattedEditorLog() const
Definition AutomationTest.cpp:1540
FString Filename
Definition AutomationEvent.h:44
int32 LineNumber
Definition AutomationEvent.h:45
FAutomationEvent Event
Definition AutomationEvent.h:43
FAutomationExecutionEntry(FAutomationEvent InEvent, FString InFilename, int32 InLineNumber)
Definition AutomationEvent.h:56
FAutomationExecutionEntry(FAutomationEvent InEvent)
Definition AutomationEvent.h:48
Definition DateTime.h:76
Definition Guid.h:109