UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AutomationState.h
Go to the documentation of this file.
1
// Copyright Epic Games, Inc. All Rights Reserved.
2
3
#pragma once
4
5
#include "
UObject/Class.h
"
6
#include "
UObject/ObjectMacros.h
"
7
#include "
UObject/Class.h
"
8
9
#include "AutomationState.generated.h"
10
11
13
UENUM
()
14
enum
class
EAutomationState
:
uint8
15
{
16
NotRun
,
// Automation test was not run
17
InProcess
,
// Automation test is running now
18
Fail
,
// Automation test was run and failed
19
Success
,
// Automation test was run and succeeded
20
Skipped
,
// Automation test was skipped
21
};
22
23
24
inline
const
FString
AutomationStateToString
(
EAutomationState
InValue
)
25
{
26
return
UEnum::GetDisplayValueAsText
(
InValue
).
ToString
();
27
}
EAutomationState
EAutomationState
Definition
AutomationState.h:15
EAutomationState::Success
@ Success
EAutomationState::InProcess
@ InProcess
EAutomationState::NotRun
@ NotRun
EAutomationState::Fail
@ Fail
EAutomationState::Skipped
@ Skipped
AutomationStateToString
const FString AutomationStateToString(EAutomationState InValue)
Definition
AutomationState.h:24
Class.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
UENUM
#define UENUM(...)
Definition
ObjectMacros.h:749
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
FText::ToString
CORE_API const FString & ToString() const
Definition
Text.cpp:1263
UEnum::GetDisplayValueAsText
static FText GetDisplayValueAsText(const TCHAR *EnumPath, const T EnumeratorValue)
Definition
Class.h:3206
Engine
Source
Runtime
AutomationTest
Public
AutomationState.h
Generated by
1.9.8