UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AvailableAttributeVstFilter.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2// uLang Version attribute filter
3
4#pragma once
5
8
9#define UE_API VERSECOMPILER_API
10
11namespace uLang
12{
13
18
19// Filter out any symbol with a version attribute that would exclude it from the compile
21{
22public:
24
25 //~ Begin IPostVstFilter interface
30 //~ End IPostVstFilter interface
31
33
34private:
35 static UE_API void StaticFilterHelper(const TSRef<Verse::Vst::Node>& VstNode,
37 const SBuildVersionInfo& BuildVersion);
38};
39}
40
41#undef UE_API
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition SColorGradingComponentViewer.h:12
Definition AvailableAttributeVstFilter.h:21
static UE_API void StaticFilter(const TSRef< Verse::Vst::Node > &VstNode, const SBuildContext &BuildContext)
Definition AvailableAttributeVstFilter.cpp:106
CAvailableAttributeVstFilter()
Definition AvailableAttributeVstFilter.h:23
virtual void Filter(const TSRef< Verse::Vst::Snippet > &VstSnippet, const SBuildContext &BuildContext) override
Definition AvailableAttributeVstFilter.h:26
Definition IPostVstFilter.h:11
Definition SharedPointer.h:77
Definition VVMEngineEnvironment.h:23
Definition DetourTileCache.cpp:72
Definition VstNode.h:150
Definition CompilerTypes.h:170
Definition AvailableAttributeVstFilter.h:15
uint32_t UploadedAtFNVersion
Definition AvailableAttributeVstFilter.h:16