UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BTService_DefaultFocus.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "InputCoreTypes.h"
10#include "BTService_DefaultFocus.generated.h"
11
12class AActor;
13class UBlackboardComponent;
14
28
33UCLASS(hidecategories=(Service), MinimalAPI)
35{
37
38protected:
39 // not exposed to users on purpose. Here to make reusing focus-setting mechanics by derived classes possible
40 UPROPERTY()
41 uint8 FocusPriority;
42
44
45 virtual uint16 GetInstanceMemorySize() const override { return sizeof(FBTFocusMemory); }
46 AIMODULE_API virtual void InitializeMemory(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTMemoryInit::Type InitType) const override;
47 AIMODULE_API virtual void CleanupMemory(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTMemoryClear::Type CleanupType) const override;
48 AIMODULE_API virtual void OnBecomeRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
49 AIMODULE_API virtual void OnCeaseRelevant(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
50
51 AIMODULE_API virtual FString GetStaticDescription() const override;
52
53 AIMODULE_API EBlackboardNotificationResult OnBlackboardKeyValueChange(const UBlackboardComponent& Blackboard, FBlackboard::FKey ChangedKeyID);
54
55#if WITH_EDITOR
56 AIMODULE_API virtual FName GetNodeIconName() const override;
57#endif // WITH_EDITOR
58};
EBlackboardNotificationResult
Definition BehaviorTreeTypes.h:62
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
uint16_t uint16
Definition binka_ue_file_header.h:7
Definition Actor.h:257
Definition NameTypes.h:617
Definition UObjectGlobals.h:1292
Definition BTService_BlackboardBase.h:13
Definition BTService_DefaultFocus.h:35
Definition BehaviorTreeComponent.h:105
Type
Definition BehaviorTreeTypes.h:135
Type
Definition BehaviorTreeTypes.h:126
constexpr FVector InvalidLocation
Definition AITypes.h:30
Definition BTService_DefaultFocus.h:16
AActor * FocusActorSet
Definition BTService_DefaultFocus.h:17
void Reset()
Definition BTService_DefaultFocus.h:21
bool bActorSet
Definition BTService_DefaultFocus.h:19
FVector FocusLocationSet
Definition BTService_DefaultFocus.h:18
Definition BlackboardKey.h:18