7#include "BTTaskNode.generated.h"
32UCLASS(Abstract, MinimalAPI)
86 bool ShouldIgnoreRestartSelf()
const;
128 void InitNotifyFlags(TickTask, OnTaskFinished)
138#define INIT_TASK_NODE_NOTIFY_FLAGS() \
140 using NodeType = TRemovePointer<decltype(this)>::Type; \
141 InitNotifyFlags(&NodeType::TickTask, &NodeType::OnTaskFinished); \
bool bSuccess
Definition ConvexDecomposition3.cpp:819
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition BTService.h:35
Definition BTTaskNode.h:34
uint8 bTickIntervals
Definition BTTaskNode.h:135
uint32 bIgnoreRestartSelf
Definition BTTaskNode.h:96
virtual AIMODULE_API void TickTask(UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory, float DeltaSeconds)
Definition BTTaskNode.cpp:157
virtual AIMODULE_API void OnTaskFinished(UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory, EBTNodeResult::Type TaskResult)
Definition BTTaskNode.cpp:162
bool ShouldIgnoreRestartSelf() const
Definition BTTaskNode.h:144
Definition BehaviorTreeComponent.h:105
Definition BrainComponent.h:118
Definition GameplayTask.h:146
Definition BehaviorTreeTypes.h:84
Type
Definition BehaviorTreeTypes.h:87
Definition BrainComponent.h:27
Definition BTTaskNode.h:12
float AccumulatedDeltaTime
Definition BTTaskNode.h:14
float NextTickRemainingTime
Definition BTTaskNode.h:13
Definition ObjectPtr.h:488