9#include "BTTask_RunBehaviorDynamic.generated.h"
27 AIMODULE_API virtual FString GetStaticDescription()
const override;
34 UE_DEPRECATED(5.6,
"GetBehaviorAssetFromRuntimeValue has been replaced with the more generic GetAssociatedAsset.")
69 return InjectionTag ==
Tag;
72inline UBehaviorTree* UBTTask_RunBehaviorDynamic::GetDefaultBehaviorAsset()
const
77inline const FGameplayTag& UBTTask_RunBehaviorDynamic::GetInjectionTag()
const
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition BTTaskNode.h:34
Definition BTTask_RunBehaviorDynamic.h:22
FGameplayTag InjectionTag
Definition BTTask_RunBehaviorDynamic.h:50
TObjectPtr< UBehaviorTree > DefaultBehaviorAsset
Definition BTTask_RunBehaviorDynamic.h:54
Definition BehaviorTreeComponent.h:105
Definition BehaviorTree.h:16
Type
Definition BehaviorTreeTypes.h:217
Definition BehaviorTreeTypes.h:84
Type
Definition BehaviorTreeTypes.h:87
Definition GameplayTagContainer.h:45
Definition ObjectPtr.h:488
Definition Optional.h:131