UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BTTask_RunBehavior.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "BTTask_RunBehavior.generated.h"
10
22UCLASS(MinimalAPI)
24{
26
27 AIMODULE_API virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
28 AIMODULE_API virtual FString GetStaticDescription() const override;
29
30#if WITH_EDITOR
31 AIMODULE_API virtual FName GetNodeIconName() const override;
32 AIMODULE_API virtual const UObject* GetAssociatedAsset(TOptional<FBehaviorTreeNodeDebugContext> DebugContext) const override;
33#endif // WITH_EDITOR
34
36 int32 GetInjectedNodesCount() const;
37
39 UBehaviorTree* GetSubtreeAsset() const;
40
41protected:
42
44 UPROPERTY(Category = Node, EditAnywhere)
45 TObjectPtr<UBehaviorTree> BehaviorAsset;
46
48 AIMODULE_API virtual void OnSubtreeDeactivated(UBehaviorTreeComponent& OwnerComp, EBTNodeResult::Type NodeResult);
49};
50
52// Inlines
53
54inline UBehaviorTree* UBTTask_RunBehavior::GetSubtreeAsset() const
55{
56 return BehaviorAsset;
57}
58
59inline int32 UBTTask_RunBehavior::GetInjectedNodesCount() const
60{
61 return BehaviorAsset ? BehaviorAsset->RootDecorators.Num() : 0;
62}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
UE_REWRITE SizeType Num() const
Definition Array.h:1144
Definition BTTaskNode.h:34
Definition BTTask_RunBehavior.h:24
TObjectPtr< UBehaviorTree > BehaviorAsset
Definition BTTask_RunBehavior.h:45
Definition BehaviorTreeComponent.h:105
Definition BehaviorTree.h:16
Definition Object.h:95
Definition BehaviorTreeTypes.h:84
Type
Definition BehaviorTreeTypes.h:87
Definition ObjectPtr.h:488
Definition Optional.h:131