UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BTTask_SetTagCooldown.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
9#include "BTTask_SetTagCooldown.generated.h"
10
15UCLASS(MinimalAPI)
17{
19
20
21 UPROPERTY(Category = Cooldown, EditAnywhere)
22 FGameplayTag CooldownTag;
23
25 UPROPERTY(Category = Cooldown, EditAnywhere, DisplayName = AddToExistingDuration)
26 FValueOrBBKey_Bool bAddToExistingDuration;
27
29 UPROPERTY(Category = Cooldown, EditAnywhere)
30 FValueOrBBKey_Float CooldownDuration;
31
32 AIMODULE_API virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
33 AIMODULE_API virtual FString GetStaticDescription() const override;
34
35#if WITH_EDITOR
36 AIMODULE_API virtual FName GetNodeIconName() const override;
37#endif // WITH_EDITOR
38};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition BTTaskNode.h:34
Definition BTTask_SetTagCooldown.h:17
Definition BehaviorTreeComponent.h:105
Type
Definition BehaviorTreeTypes.h:87
Definition GameplayTagContainer.h:45
Definition ValueOrBBKey.h:124
Definition ValueOrBBKey.h:246