UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BTTask_WaitBlackboardTime.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
7#include "BTTask_WaitBlackboardTime.generated.h"
8
9class UBehaviorTree;
10
16UCLASS(hidecategories=Wait, hidden, MinimalAPI)
18{
20
21 AIMODULE_API virtual void InitializeFromAsset(UBehaviorTree& Asset) override;
22
24 FName GetSelectedBlackboardKey() const;
25
26
27protected:
28
29#if WITH_EDITOR
30 AIMODULE_API virtual FString GetErrorMessage() const override;
31#endif
32
34 UPROPERTY(EditAnywhere, Category=Blackboard)
36
37};
38
40// Inlines
41
42inline FName UBTTask_WaitBlackboardTime::GetSelectedBlackboardKey() const
43{
44 return BlackboardKey.SelectedKeyName;
45}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition BTTask_WaitBlackboardTime.h:18
Definition BTTask_Wait.h:20
Definition BehaviorTree.h:16
Definition BehaviorTreeTypes.h:624
FName SelectedKeyName
Definition BehaviorTreeTypes.h:637