UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BTTask_Wait.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
8#include "BTTask_Wait.generated.h"
9
11{
12};
13
18UCLASS(MinimalAPI)
20{
22
23
24 UPROPERTY(Category = Wait, EditAnywhere, meta = (ClampMin = "0.0", UIMin = "0.0"))
25 FValueOrBBKey_Float WaitTime;
26
28 UPROPERTY(Category = Wait, EditAnywhere, meta = (UIMin = 0, ClampMin = 0))
29 FValueOrBBKey_Float RandomDeviation;
30
31 AIMODULE_API virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
32 AIMODULE_API virtual void DescribeRuntimeValues(const UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, EBTDescriptionVerbosity::Type Verbosity, TArray<FString>& Values) const override;
33 AIMODULE_API virtual FString GetStaticDescription() const override;
34
35#if WITH_EDITOR
36 AIMODULE_API virtual FName GetNodeIconName() const override;
37#endif // WITH_EDITOR
38
39protected:
40
41 AIMODULE_API virtual void TickTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
42};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition Array.h:670
Definition BTTaskNode.h:34
Definition BTTask_Wait.h:20
Definition BehaviorTreeComponent.h:105
Type
Definition BehaviorTreeTypes.h:217
Type
Definition BehaviorTreeTypes.h:87
Definition BTTask_Wait.h:11
Definition ValueOrBBKey.h:246