UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BehaviorTreeManager.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
8#include "BehaviorTreeManager.generated.h"
9
10class UBehaviorTree;
13class UBTDecorator;
14
15USTRUCT()
31
32UCLASS(config=Engine, Transient, MinimalAPI)
34{
36
37
38 UPROPERTY(config)
39 int32 MaxDebuggerSteps;
40
42 AIMODULE_API bool LoadTree(UBehaviorTree& Asset, UBTCompositeNode*& Root, uint16& InstanceMemorySize);
43
45 static AIMODULE_API uint16 GetAlignedDataSize(uint16 Size);
46
48 static AIMODULE_API void InitializeMemoryHelper(const TArray<UBTDecorator*>& Nodes, TArray<uint16>& MemoryOffsets, int32& MemorySize, bool bForceInstancing = false);
49
51 AIMODULE_API virtual void FinishDestroy() override;
52
53 AIMODULE_API void DumpUsageStats() const;
54
56 AIMODULE_API void AddActiveComponent(UBehaviorTreeComponent& Component);
57
59 AIMODULE_API void RemoveActiveComponent(UBehaviorTreeComponent& Component);
60
61 static AIMODULE_API UBehaviorTreeManager* GetCurrent(UWorld* World);
62 static AIMODULE_API UBehaviorTreeManager* GetCurrent(UObject* WorldContextObject);
63
64 TConstArrayView<TObjectPtr<UBehaviorTreeComponent>> GetActiveComponents() const
65 {
66 return ActiveComponents;
67 }
68
69protected:
70
72 UPROPERTY()
74
75 UPROPERTY()
77};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
uint32 Size
Definition VulkanMemory.cpp:4034
uint16_t uint16
Definition binka_ue_file_header.h:7
Definition Engine.Build.cs:7
Definition Array.h:670
Definition BTCompositeNode.h:88
Definition BTDecorator.h:38
Definition BehaviorTreeComponent.h:105
Definition BehaviorTreeManager.h:34
Definition BehaviorTree.h:16
Definition Object.h:95
virtual COREUOBJECT_API void FinishDestroy()
Definition Obj.cpp:1101
Definition World.h:918
Definition BehaviorTreeManager.h:17
Definition ObjectPtr.h:488