UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BlackboardKeyType_NativeEnum.h
Go to the documentation of this file.
1
// Copyright Epic Games, Inc. All Rights Reserved.
2
3
#pragma once
4
5
#include "
CoreMinimal.h
"
6
#include "
UObject/ObjectMacros.h
"
7
#include "
BehaviorTree/Blackboard/BlackboardKeyType.h
"
8
#include "BlackboardKeyType_NativeEnum.generated.h"
9
10
// DEPRECATED, please use UBlackboardKeyType_Enum instead
11
12
UCLASS
(
NotEditInlineNew
,
HideDropDown
, MinimalAPI)
13
class
UBlackboardKeyType_NativeEnum
:
public
UBlackboardKeyType
14
{
15
GENERATED_UCLASS_BODY
()
16
17
typedef
uint8
FDataType;
18
static
AIMODULE_API
const
FDataType InvalidValue;
19
20
UPROPERTY
(Category=Blackboard, EditDefaultsOnly)
21
FString EnumName;
22
23
UPROPERTY
()
24
TObjectPtr<UEnum>
EnumType;
25
26
AIMODULE_API
virtual
UBlackboardKeyType
* UpdateDeprecatedKey()
override
;
27
28
static
AIMODULE_API
uint8
GetValue(
const
UBlackboardKeyType_NativeEnum
*
KeyOb
,
const
uint8
*
RawData
);
29
static
AIMODULE_API
bool
SetValue(
UBlackboardKeyType_NativeEnum
*
KeyOb
,
uint8
*
RawData
,
uint8
Value
);
30
};
BlackboardKeyType.h
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
EColorPickerChannels::Value
@ Value
EArchiveValueType::RawData
@ RawData
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
UBlackboardKeyType_NativeEnum
Definition
BlackboardKeyType_NativeEnum.h:14
UBlackboardKeyType
Definition
BlackboardKeyType.h:24
TObjectPtr
Definition
ObjectPtr.h:488
Engine
Source
Runtime
AIModule
Classes
BehaviorTree
Blackboard
BlackboardKeyType_NativeEnum.h
Generated by
1.9.8