9#include "BlueprintAsyncActionBase.generated.h"
27 UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly=
"true"))
34 ENGINE_API virtual void RegisterWithGameInstance(
const UObject* WorldContextObject);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UObjectGlobals.h:1292
static COREUOBJECT_API FObjectInitializer & Get()
Definition UObjectGlobals.cpp:5001
Definition BlueprintAsyncActionBase.h:20
TWeakObjectPtr< UGameInstance > RegisteredWithGameInstance
Definition BlueprintAsyncActionBase.h:42
Definition GameInstance.h:152
Definition WeakObjectPtrTemplates.h:25