UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BlueprintAsyncActionBase.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
6#include "UObject/Object.h"
9#include "BlueprintAsyncActionBase.generated.h"
10
11class UGameInstance;
12
18UCLASS(MinimalAPI)
20{
22public:
25
27 UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly="true"))
28 ENGINE_API virtual void Activate();
29
34 ENGINE_API virtual void RegisterWithGameInstance(const UObject* WorldContextObject);
35
37 ENGINE_API virtual void SetReadyToDestroy();
38
39protected:
40 ENGINE_API virtual void RegisterWithGameInstance(UGameInstance* GameInstance);
41
43};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UObjectGlobals.h:1292
static COREUOBJECT_API FObjectInitializer & Get()
Definition UObjectGlobals.cpp:5001
Definition BlueprintAsyncActionBase.h:20
TWeakObjectPtr< UGameInstance > RegisteredWithGameInstance
Definition BlueprintAsyncActionBase.h:42
Definition GameInstance.h:152
Definition Object.h:95
Definition WeakObjectPtrTemplates.h:25