UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BlueprintRuntimeSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Array.h"
6#include "CoreMinimal.h"
7#include "HAL/Platform.h"
9#include "UObject/NameTypes.h"
10#include "UObject/Object.h"
13
14#include "BlueprintRuntimeSettings.generated.h"
15
16class Error;
17
18UENUM()
25
26USTRUCT()
28{
30
31 UPROPERTY()
32 FName WarningIdentifier;
33
34 UPROPERTY()
35 FText WarningDescription;
36
37 UPROPERTY()
39};
40
44UCLASS(MinimalAPI, config = Engine, defaultconfig)
46{
48
49 UPROPERTY(EditAnywhere, config, Category = Warnings)
51};
EBlueprintWarningBehavior
Definition BlueprintRuntimeSettings.h:20
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition Engine.Build.cs:7
Definition NameTypes.h:617
Definition Text.h:385
Definition Array.h:670
Definition BlueprintRuntimeSettings.h:46
Definition Object.h:95
Definition BlueprintRuntimeSettings.h:28