UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BodySetupEnums.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BodySetupEnums.generated.h"
8
9UENUM(BlueprintType)
11{
13 CTF_UseDefault UMETA(DisplayName="Project Default"),
15 CTF_UseSimpleAndComplex UMETA(DisplayName = "Simple And Complex"),
17 CTF_UseSimpleAsComplex UMETA(DisplayName = "Use Simple Collision As Complex"),
19 CTF_UseComplexAsSimple UMETA(DisplayName = "Use Complex Collision As Simple"),
21};
22
23UENUM()
25{
27 PhysType_Default UMETA(DisplayName="Default"),
29 PhysType_Kinematic UMETA(DisplayName="Kinematic"),
31 PhysType_Simulated UMETA(DisplayName="Simulated")
32};
33
34UENUM()
36{
37 enum Type : int
38 {
39 BodyCollision_Enabled UMETA(DisplayName="Enabled"),
40 BodyCollision_Disabled UMETA(DisplayName="Disabled")//,
41 //BodyCollision_Custom UMETA(DisplayName="Custom")
42 };
43}
44
45
ECollisionTraceFlag
Definition BodySetupEnums.h:11
@ CTF_MAX
Definition BodySetupEnums.h:20
PHYSICSCORE_API const TCHAR * LexToString(ECollisionTraceFlag Enum)
Definition BodySetupCore.cpp:13
EPhysicsType
Definition BodySetupEnums.h:25
@ UMETA
Definition BodySetupEnums.h:13
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UENUM(...)
Definition ObjectMacros.h:749
Definition BodySetupEnums.h:36
Type
Definition BodySetupEnums.h:38