UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BufferOnePoleLPF.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "DSP/Dsp.h"
8
9namespace Audio
10{
11
12 // Simple 1-pole lowpass filter
14 {
15 public:
16
17 // Constructor
19
20 // Set the LPF gain coefficient
21 SIGNALPROCESSING_API void SetG(float InG);
22
23 // Resets the sample delay to 0
25
26 // Resets the audio to silence.
28
29 // Sets the filter frequency using normalized frequency (between 0.0 and 1.0f or 0.0 hz and Nyquist Frequency in Hz)
31
32 // Process InSamples and place filtered audio in OutSamples
34
35 protected:
37
38 // Filter coefficients
39 float B1;
40 float A0;
41
42 // 1-sample delay
43 float Z1;
44 };
45
46
47
48}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition BufferOnePoleLPF.h:14
SIGNALPROCESSING_API void FlushAudio()
Definition BufferOnePoleLPF.cpp:32
SIGNALPROCESSING_API void SetG(float InG)
Definition BufferOnePoleLPF.cpp:19
SIGNALPROCESSING_API void ProcessAudio(const FAlignedFloatBuffer &InSamples, FAlignedFloatBuffer &OutSamples)
Definition BufferOnePoleLPF.cpp:47
SIGNALPROCESSING_API void Reset()
Definition BufferOnePoleLPF.cpp:26
SIGNALPROCESSING_API void SetFrequency(const float InFrequency)
Definition BufferOnePoleLPF.cpp:38
float CutoffFrequency
Definition BufferOnePoleLPF.h:36
float Z1
Definition BufferOnePoleLPF.h:43
float B1
Definition BufferOnePoleLPF.h:39
float A0
Definition BufferOnePoleLPF.h:40
NO_LOGGING.
Definition AudioMixerPlatformAndroid.cpp:53