UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BufferedSubmixListener.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7
11{
12public:
19
21
31
32private:
33 void RegisterWithAudioDevice(FAudioDevice* InDevice);
34 void UnregsiterWithAudioDevice(FAudioDevice* InDevice);
35
36 //~ Begin ISubmixBufferListener
37 AUDIOLINKENGINE_API void OnNewSubmixBuffer(const USoundSubmix* OwningSubmix, float* AudioData, int32 InNumSamples, int32 InNumChannels, const int32 InSampleRate, double) override;
38 AUDIOLINKENGINE_API const FString& GetListenerName() const override;
39 //~ End ISubmixBufferListener
40
41 Audio::FDeviceId DeviceId;
42 bool bZeroInputBuffer = false;
43 FString Name;
44};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
@ Stop
Definition PrecomputedVolumetricLightmapStreaming.cpp:26
Definition AudioDevice.h:417
Definition BufferedListenerBase.h:116
Definition BufferedSubmixListener.h:11
AUDIOLINKENGINE_API bool Start(FAudioDevice *InDevice) override
Definition BufferedSubmixListener.cpp:54
virtual AUDIOLINKENGINE_API ~FBufferedSubmixListener()
Definition BufferedSubmixListener.cpp:23
Definition ISubmixBufferListener.h:13
Definition SoundSubmix.h:334
uint32 FDeviceId
Definition AudioDefines.h:66