UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
BytesToHex.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
8#include "CoreTypes.h"
9
10namespace UE::String
11{
12
25
38
39} // UE::String
FPlatformTypes::WIDECHAR WIDECHAR
A wide character. Normally a signed type.
Definition Platform.h:1133
FPlatformTypes::UTF8CHAR UTF8CHAR
An 8-bit character containing a UTF8 (Unicode, 8-bit, variable-width) code unit.
Definition Platform.h:1137
FPlatformTypes::ANSICHAR ANSICHAR
An ANSI character. Normally a signed type.
Definition Platform.h:1131
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition StringBuilder.h:79
Definition String.cpp.inl:714
void BytesToHexLower(TConstArrayView< uint8 > Bytes, ANSICHAR *OutHex)
Definition BytesToHex.cpp:42
void BytesToHex(TConstArrayView< uint8 > Bytes, ANSICHAR *OutHex)
Definition BytesToHex.cpp:27