UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CallNestInlines.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if (defined(__AUTORTFM) && __AUTORTFM)
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#include "
Context.h
"
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#include "
CallNest.h
"
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namespace
AutoRTFM
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{
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template
<
typename
TTryFunctor>
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void
FCallNest::Try(
const
TTryFunctor
&
TryFunctor
)
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{
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AbortJump
.TryCatch(
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[&]()
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{
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TryFunctor
();
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AUTORTFM_ASSERT
(
Context
->GetStatus() == EContextStatus::OnTrack);
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},
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[&]()
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{
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AUTORTFM_ASSERT
(
Context
->GetStatus() != EContextStatus::Idle);
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AUTORTFM_ASSERT
(
Context
->GetStatus() != EContextStatus::OnTrack);
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});
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}
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}
// namespace AutoRTFM
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#endif
// (defined(__AUTORTFM) && __AUTORTFM)
CallNest.h
Context.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EVulkanSyncPointType::Context
@ Context
AutoRTFM
Definition
API.cpp:57
Engine
Source
Runtime
AutoRTFM
Private
CallNestInlines.h
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