UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CameraShakeSourceActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8
9#include "CameraShakeSourceActor.generated.h"
10
11
13class USceneComponent;
14class UWorld;
15
16
17UCLASS(MinimalAPI)
19{
21
22public:
24
25 UCameraShakeSourceComponent* GetCameraShakeSourceComponent() const { return CameraShakeSourceComponent; }
26
27private:
28 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = CameraShakeSourceActor, meta = (AllowPrivateAccess = "true"))
29 TObjectPtr<UCameraShakeSourceComponent> CameraShakeSourceComponent;
30};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition CameraShakeSourceActor.h:19
UCameraShakeSourceComponent * GetCameraShakeSourceComponent() const
Definition CameraShakeSourceActor.h:25
Definition UObjectGlobals.h:1292
Definition CameraShakeSourceComponent.h:41
Definition World.h:918
Definition ObjectPtr.h:488