UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CborStructDeserializerBackend.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CborReader.h"
6#include "CborTypes.h"
8#include "CoreMinimal.h"
9#include "HAL/Platform.h"
11
12class FArchive;
13class FArrayProperty;
14class FProperty;
15
21{
22public:
23
32
33public:
34
35 // IStructDeserializerBackend interface
36 SERIALIZATION_API virtual const FString& GetCurrentPropertyName() const override;
37 SERIALIZATION_API virtual FString GetDebugString() const override;
38 SERIALIZATION_API virtual const FString& GetLastErrorMessage() const override;
40 SERIALIZATION_API virtual bool ReadProperty(FProperty* Property, FProperty* Outer, void* Data, int32 ArrayIndex) override;
41 SERIALIZATION_API virtual bool ReadPODArray(FArrayProperty* ArrayProperty, void* Data) override;
42 SERIALIZATION_API virtual void SkipArray() override;
43 SERIALIZATION_API virtual void SkipStructure() override;
44
45private:
47 FCborReader CborReader;
48
50 FCborContext LastContext;
51
53 FString LastMapKey;
54
56 int32 DeserializingByteArrayIndex = 0;
57
59 bool bDeserializingByteArray = false;
60
62 bool bIsLWCCompatibilityMode = false;
63};
ECborEndianness
Definition CborTypes.h:317
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EStructDeserializerBackendTokens
Definition IStructDeserializerBackend.h:13
Definition Archive.h:1208
Definition UnrealType.h:3702
Definition CborReader.h:17
Definition CborStructDeserializerBackend.h:21
virtual SERIALIZATION_API bool GetNextToken(EStructDeserializerBackendTokens &OutToken) override
Definition CborStructDeserializerBackend.cpp:40
virtual SERIALIZATION_API bool ReadProperty(FProperty *Property, FProperty *Outer, void *Data, int32 ArrayIndex) override
Definition CborStructDeserializerBackend.cpp:119
virtual SERIALIZATION_API FString GetDebugString() const override
Definition CborStructDeserializerBackend.cpp:27
virtual SERIALIZATION_API ~FCborStructDeserializerBackend()
virtual SERIALIZATION_API void SkipStructure() override
Definition CborStructDeserializerBackend.cpp:388
virtual SERIALIZATION_API const FString & GetLastErrorMessage() const override
Definition CborStructDeserializerBackend.cpp:33
virtual SERIALIZATION_API bool ReadPODArray(FArrayProperty *ArrayProperty, void *Data) override
Definition CborStructDeserializerBackend.cpp:355
virtual SERIALIZATION_API const FString & GetCurrentPropertyName() const override
Definition CborStructDeserializerBackend.cpp:22
virtual SERIALIZATION_API void SkipArray() override
Definition CborStructDeserializerBackend.cpp:375
Definition UnrealType.h:174
Definition IStructDeserializerBackend.h:44
Definition CborTypes.h:129