UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CborStructSerializerBackend.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CborWriter.h"
6#include "Containers/Array.h"
8#include "CoreMinimal.h"
9#include "CoreTypes.h"
11
12class FArchive;
13
19{
20public:
21
28 UE_DEPRECATED(4.22, "Use the two-parameter constructor with EStructSerializerBackendFlags::Legacy only if you need backwards compatibility with code compiled prior to 4.22; otherwise use EStructSerializerBackendFlags::Default.")
30
38
40
41public:
42
43 // IStructSerializerBackend interface
44 SERIALIZATION_API virtual void BeginArray(const FStructSerializerState& State) override;
45 SERIALIZATION_API virtual void BeginStructure(const FStructSerializerState& State) override;
46 SERIALIZATION_API virtual void EndArray(const FStructSerializerState& State) override;
47 SERIALIZATION_API virtual void EndStructure(const FStructSerializerState& State) override;
48 SERIALIZATION_API virtual void WriteComment(const FString& Comment) override;
49 SERIALIZATION_API virtual void WriteProperty(const FStructSerializerState& State, int32 ArrayIndex = 0) override;
50 SERIALIZATION_API virtual bool WritePODArray(const FStructSerializerState& State) override;
51
52private:
54 FCborWriter CborWriter;
55
58
60 TArray<uint8> AccumulatedBytes;
61
63 bool bSerializingByteArray = false;
64};
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EStructSerializerBackendFlags
Definition IStructSerializerBackend.h:14
Definition Archive.h:1208
Definition CborStructSerializerBackend.h:19
virtual SERIALIZATION_API bool WritePODArray(const FStructSerializerState &State) override
Definition CborStructSerializerBackend.cpp:343
virtual SERIALIZATION_API void EndStructure(const FStructSerializerState &State) override
Definition CborStructSerializerBackend.cpp:118
virtual SERIALIZATION_API void BeginStructure(const FStructSerializerState &State) override
Definition CborStructSerializerBackend.cpp:70
virtual SERIALIZATION_API void WriteProperty(const FStructSerializerState &State, int32 ArrayIndex=0) override
Definition CborStructSerializerBackend.cpp:185
virtual SERIALIZATION_API void EndArray(const FStructSerializerState &State) override
Definition CborStructSerializerBackend.cpp:104
virtual SERIALIZATION_API void WriteComment(const FString &Comment) override
Definition CborStructSerializerBackend.cpp:123
virtual SERIALIZATION_API ~FCborStructSerializerBackend()
virtual SERIALIZATION_API void BeginArray(const FStructSerializerState &State) override
Definition CborStructSerializerBackend.cpp:26
Definition CborWriter.h:20
Definition IStructSerializerBackend.h:125
Definition Array.h:670
Definition IStructSerializerBackend.h:81