UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ChaosEventRelay.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "PhysicsPublic.h"
8#include "UObject/Object.h"
9
10#include "ChaosEventRelay.generated.h"
11
12
13
18
19
23UCLASS(MinimalAPI)
25{
27
28public:
29
31
32 ENGINE_API void DispatchPhysicsCollisionEvents(const TArray<FCollisionChaosEvent>& CollisionEvents);
33 ENGINE_API void DispatchPhysicsBreakEvents(const TArray<FChaosBreakEvent>& BreakEvents);
34 ENGINE_API void DispatchPhysicsRemovalEvents(const TArray<FChaosRemovalEvent>& RemovalEvents);
35 ENGINE_API void DispatchPhysicsCrumblingEvents(const TArray<FChaosCrumblingEvent>& CrumblingEvents);
36
37
38 UPROPERTY(BlueprintAssignable, Category = "Physics Events")
39 FCollisionEventSignature OnCollisionEvent;
40
41 UPROPERTY(BlueprintAssignable, Category = "Physics Events")
43
44 UPROPERTY(BlueprintAssignable, Category = "Physics Events")
45 FRemovalEventSignature OnRemovalEvent;
46
47 UPROPERTY(BlueprintAssignable, Category = "Physics Events")
48 FCrumblingEventSignature OnCrumblingEvent;
49
50};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(DelegateName, Param1Type, Param1Name)
Definition DelegateCombinations.h:53
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Array.h:670
Definition ChaosEventRelay.h:25
Definition Object.h:95