UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CheckedStateBinding.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "CheckedStateBinding.generated.h"
10
11enum class ECheckBoxState : uint8;
12
13UCLASS(MinimalAPI)
15{
17
18public:
19
21
22 UMG_API virtual bool IsSupportedSource(FProperty* Property) const override;
23 UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override;
24
25 UFUNCTION()
26 UMG_API ECheckBoxState GetValue() const;
27
28private:
29 enum class EConversion : uint8
30 {
31 None,
32 Bool
33 };
34
35 mutable TOptional<EConversion> bConversion;
36};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
ECheckBoxState
Definition SlateTypes.h:65
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition UnrealType.h:174
Definition CheckedStateBinding.h:15
Definition PropertyBinding.h:18
Definition Optional.h:131