UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ChunkDataSerialization.fake.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
7
8#if WITH_DEV_AUTOMATION_TESTS
9
10namespace BuildPatchServices
11{
14 {
15 public:
16 virtual IChunkDataAccess* LoadFromMemory(const TArray<uint8>& Memory, EChunkLoadResult& OutLoadResult) const override
17 {
18 if (TxLoadFromMemory.Num())
19 {
20 return FMockChunkDataSerialization::LoadFromMemory(Memory, OutLoadResult);
21 }
22 FFakeChunkDataAccess* ChunkDataAccess = new FFakeChunkDataAccess();
24 Ar << ChunkDataAccess->ChunkHeader;
25 Ar.Close();
26 OutLoadResult = EChunkLoadResult::Success;
28 return ChunkDataAccess;
29 }
30 };
31}
32
33#endif //WITH_DEV_AUTOMATION_TESTS
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition MemoryReader.h:17
Definition Array.h:670
Definition BuildPatchFileConstructor.h:28