UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ClientPilotBlackboard.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "Containers/Map.h"
6#include "Math/MathFwd.h"
7#include "UObject/Object.h"
10
11#include "ClientPilotBlackboard.generated.h"
12
13UCLASS(MinimalAPI)
15{
17public:
18 CLIENTPILOT_API virtual void InitializeFromProfile(FString CategoryToUse);
19
20 CLIENTPILOT_API void AddOrUpdateValue(FString KeyName, float Value);
21 CLIENTPILOT_API void AddOrUpdateValue(FString KeyName, int Value);
22 CLIENTPILOT_API void AddOrUpdateValue(FString KeyName, FString Value);
23 CLIENTPILOT_API void AddOrUpdateValue(FString KeyName, FVector Value);
24
25 CLIENTPILOT_API FString GetStringValue(FString KeyName);
26 CLIENTPILOT_API int GetIntValue(FString KeyName);
27 CLIENTPILOT_API float GetFloatValue(FString KeyName);
28 CLIENTPILOT_API FVector GetVectorValue(FString KeyName);
29
30 void RemoveKey(FString Key)
31 {
32 Blackboard.Remove(Key);
33 }
35 {
36 Blackboard.Empty();
37 }
38
39protected:
41};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UnrealString.h.inl:34
Definition ClientPilotBlackboard.h:15
void ResetBlackboard()
Definition ClientPilotBlackboard.h:34
void RemoveKey(FString Key)
Definition ClientPilotBlackboard.h:30
TMap< FString, FString > Blackboard
Definition ClientPilotBlackboard.h:40
Definition Object.h:95