UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ClothPhysicalMeshDataNv_Legacy.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
ClothPhysicalMeshDataBase_Legacy.h
"
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#include "Containers/Array.h"
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#include "
UObject/ObjectMacros.h
"
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#include "
UObject/UObjectGlobals.h
"
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#include "ClothPhysicalMeshDataNv_Legacy.generated.h"
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class
UObject
;
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UCLASS
(MinimalAPI)
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class
UClothPhysicalMeshDataNv_Legacy
:
public
UClothPhysicalMeshDataBase_Legacy
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{
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GENERATED_BODY
()
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public
:
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CLOTHINGSYSTEMRUNTIMENV_API
UClothPhysicalMeshDataNv_Legacy
();
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CLOTHINGSYSTEMRUNTIMENV_API
virtual
~UClothPhysicalMeshDataNv_Legacy
();
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// The distance that each vertex can move away from its reference (skinned) position
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UPROPERTY
()
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TArray
<
float
> MaxDistances;
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// Distance along the plane of the surface that the particles can travel (separation constraint)
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UPROPERTY
()
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TArray
<
float
> BackstopDistances;
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// Radius of movement to allow for backstop movement
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UPROPERTY
()
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TArray
<
float
> BackstopRadiuses;
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// Strength of anim drive per-particle (spring driving particle back to skinned location
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UPROPERTY
()
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TArray
<
float
> AnimDriveMultipliers;
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};
ClothPhysicalMeshDataBase_Legacy.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
UObjectGlobals.h
TArray
Definition
Array.h:670
UClothPhysicalMeshDataBase_Legacy
Definition
ClothPhysicalMeshDataBase_Legacy.h:27
UClothPhysicalMeshDataNv_Legacy
Definition
ClothPhysicalMeshDataNv_Legacy.h:19
UObject
Definition
Object.h:95
Engine
Source
Runtime
ClothingSystemRuntimeNv
Public
ClothPhysicalMeshDataNv_Legacy.h
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