UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ClothPhysicalMeshDataNv_Legacy.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
5#include "Containers/Array.h"
8
9#include "ClothPhysicalMeshDataNv_Legacy.generated.h"
10
11class UObject;
12
17UCLASS(MinimalAPI)
19{
21public:
24
25 // The distance that each vertex can move away from its reference (skinned) position
26 UPROPERTY()
27 TArray<float> MaxDistances;
28
29 // Distance along the plane of the surface that the particles can travel (separation constraint)
30 UPROPERTY()
31 TArray<float> BackstopDistances;
32
33 // Radius of movement to allow for backstop movement
34 UPROPERTY()
35 TArray<float> BackstopRadiuses;
36
37 // Strength of anim drive per-particle (spring driving particle back to skinned location
38 UPROPERTY()
39 TArray<float> AnimDriveMultipliers;
40};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Array.h:670
Definition ClothPhysicalMeshDataBase_Legacy.h:27
Definition ClothPhysicalMeshDataNv_Legacy.h:19
Definition Object.h:95