4#include "Containers/Array.h"
5#include "Containers/Map.h"
#define checkSlow(expr)
Definition AssertionMacros.h:332
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
UE_REWRITE SizeType Num() const
Definition Array.h:1144
void Reset(SizeType NewSize=0)
Definition Array.h:2246
Definition UnrealString.h.inl:34
Definition ClothingSimulationCacheData.h:10
FClothingSimulationCacheData(const FClothingSimulationCacheData &Other)=default
FClothingSimulationCacheData & operator=(const FClothingSimulationCacheData &Other)=default
FClothingSimulationCacheData()=default
void Reset()
Definition ClothingSimulationCacheData.h:42
TArray< FVector > CachedPositions
Definition ClothingSimulationCacheData.h:12
TArray< FVector > CachedVelocities
Definition ClothingSimulationCacheData.h:15
TMap< int32, FTransform > CachedReferenceSpaceTransforms
Definition ClothingSimulationCacheData.h:21
bool HasData() const
Definition ClothingSimulationCacheData.h:50
TArray< int32 > CacheIndices
Definition ClothingSimulationCacheData.h:18
FClothingSimulationCacheData & operator=(FClothingSimulationCacheData &&Other)
Definition ClothingSimulationCacheData.h:33
FClothingSimulationCacheData(FClothingSimulationCacheData &&Other)
Definition ClothingSimulationCacheData.h:25