UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ContentBundleEditorSubsystemInterface.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5
7
8#if WITH_EDITOR
10{
11public:
13
15
21
22 virtual TSharedPtr<FContentBundleEditor> GetEditorContentBundle(const FGuid& ContentBundleGuid) const = 0;
23
24 virtual bool IsEditingContentBundle() const = 0;
27 virtual bool DeactivateCurrentContentBundleEditing() const = 0;
28 virtual void PushContentBundleEditing() { PushContentBundleEditing(false); }
29 virtual void PushContentBundleEditing(bool bDuplicateContext) = 0;
30 virtual void PopContentBundleEditing() = 0;
31
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43
44protected:
47
48private:
53};
54#endif
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_EVENT_OneParam(OwningType, EventName, Param1Type)
Definition DelegateCombinations.h:51
Definition SharedPointer.h:692
Definition ContentBundleLog.cpp:15
FORCEINLINE T * Get(const FObjectPtr &ObjectPtr)
Definition ObjectPtr.h:426
Definition Guid.h:109