UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CoreOnlinePrivate.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Online/CoreOnline.h"
7
8#include "CoreOnlinePrivate.generated.h"
9
10// This exists purely to guarantee a package is created, or the engine will not boot.
11UENUM(BlueprintType)
13{
14 Dummy
15};
16
18{
19 uint32 Seed = 0;
20 for (const uint8& Elem : Array)
21 Seed ^= GetTypeHash(Elem) + 0x9e3779b9 + (Seed << 6) + (Seed >> 2);
22 return Seed;
23}
24
25namespace UE::Online {
26
31{
32public:
33 FString ToString(const FAccountId& AccountId) const;
34 FString ToLogString(const FAccountId& AccountId) const;
37
38private:
39 struct FRepData
40 {
41 TMap<TArray<uint8>, FAccountId> RepDataToHandle;
42 TArray<TArray<uint8>> RepDataArray;
43 };
44 TMap<EOnlineServices, FRepData> OnlineServicesToRepData;
45};
46
47} // namespace UE::Online
ECoreOnlineDummy
Definition CoreOnlinePrivate.h:13
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UENUM(...)
Definition ObjectMacros.h:749
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition CoreOnlinePrivate.h:31
FAccountId FromReplicationData(EOnlineServices Services, const TArray< uint8 > &RepData)
Definition CoreOnlinePrivate.cpp:72
TArray< uint8 > ToReplicationData(const FAccountId &AccountId) const
Definition CoreOnlinePrivate.cpp:53
FString ToLogString(const FAccountId &AccountId) const
Definition CoreOnlinePrivate.cpp:30
FString ToString(const FAccountId &AccountId) const
Definition CoreOnlinePrivate.cpp:9
Definition CoreOnline.h:309
uint32 GetTypeHash(const FKey &Key)
Definition BlackboardKey.h:35
Definition CoreOnline.cpp:15
EOnlineServices
Definition CoreOnline.h:220