UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CustomHLODActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7
8#include "CustomHLODActor.generated.h"
9
10UCLASS(MinimalAPI)
12{
14
15public:
17
18 // ~Begin IWorldPartitionHLODObject interface
19 virtual UObject* GetUObject() const override;
20 ENGINE_API virtual ULevel* GetHLODLevel() const override;
21 ENGINE_API virtual FString GetHLODNameOrLabel() const override;
22 virtual bool DoesRequireWarmup() const override;
23 ENGINE_API virtual TSet<UObject*> GetAssetsToWarmup() const override;
24 ENGINE_API virtual void SetVisibility(bool bIsVisible) override;
25 ENGINE_API virtual const FGuid& GetSourceCellGuid() const override;
26 ENGINE_API virtual bool IsStandalone() const override;
27 ENGINE_API virtual const FGuid& GetStandaloneHLODGuid() const override;
28 ENGINE_API virtual bool IsCustomHLOD() const override;
29 ENGINE_API virtual const FGuid& GetCustomHLODGuid() const override;
30 // ~End IWorldPartitionHLODObject interface
31
32 // ~Begin AActor Interface
33 ENGINE_API virtual void BeginPlay() override;
34 ENGINE_API virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
35 // ~End AActor Interface
36
37protected:
38#if WITH_EDITOR
39 ENGINE_API virtual void PreSave(FObjectPreSaveContext ObjectSaveContext) override;
40#endif
41private:
42 UPROPERTY(Category=CustomHLOD, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Mesh,Rendering,Physics,Components|StaticMesh", AllowPrivateAccess = "true"))
44
45 UPROPERTY()
46 FGuid HLODInstanceGuid;
47};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition CustomHLODActor.h:12
Definition UObjectGlobals.h:1292
Definition ObjectSaveContext.h:244
Definition IWorldPartitionHLODObject.h:13
Definition Level.h:423
Definition Object.h:95
Type
Definition EngineTypes.h:3431
Definition Guid.h:109
Definition ObjectPtr.h:488