UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CustomPhysXPayload.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
5#include "EngineDefines.h"
7
8namespace physx
9{
10 class PxRigidActor;
11}
12
37
38struct FBodyInstance;
39
55
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition NameTypes.h:617
Definition Array.h:670
Definition ShapeComponent.h:16
Definition BodyInstance.h:320
Definition CustomPhysXPayload.h:41
virtual int32 GetItemIndex() const =0
virtual FBodyInstance * GetBodyInstance() const =0
virtual FName GetBoneName() const =0
virtual TWeakObjectPtr< UPrimitiveComponent > GetOwningComponent() const =0
virtual ~FCustomPhysXPayload()
Definition CustomPhysXPayload.h:46
FCustomPhysXPayload(FCustomPhysXSyncActors *InCustomSyncActors)
Definition CustomPhysXPayload.h:42
FCustomPhysXSyncActors * CustomSyncActors
Definition CustomPhysXPayload.h:53
Definition CustomPhysXPayload.h:15
virtual void FinalizeSync()=0
virtual void BuildSyncData_AssumesLocked(const TArray< physx::PxRigidActor * > &RigidActors)=0
virtual ~FCustomPhysXSyncActors()
Definition CustomPhysXPayload.h:16
friend class FPhysScene_ImmediatePhysX
Definition CustomPhysXPayload.h:34
friend class FPhysScene_PhysX
Definition CustomPhysXPayload.h:33
Definition WeakObjectPtrTemplates.h:25